Spiderkey : Tile Flash Game

Introduction

Spiderkey is a tile based Flash game I developed way back in 2004. I posted the .fla up on Flashkit.com and had since forgotten about it. Last week, out of intrigue I decided to google on "spiderkey" and to my astonishment I unearthed various transformations/customisations from around the world!

In The Beginning

I was tinkering around with a bit of Flash, and was googling for some tutorials on game programming. I stumbled upon the very excellent tile based games tutorials by Tony Pa  - and they inpired me in the creation of Spiderkey.

Spiderkey - Prototype A

The first prototype was to get a simple tiled based level working with some simple walls. 

My First Map

[1, 1, 1, 1, 1, 1, 1, 1],
[1, 0, 0, 1, 0, 0, 0, 1],
[1, 0, 1, 1, 0, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 1],
[1, 0, 0, 1, 0, 0, 0, 1],
[1, 0, 1, 1, 0, 1, 0, 1],
[1, 0, 0, 0, 0, 0, 0, 1],
[1, 1, 1, 1, 1, 1, 1, 1]

The 1's define walls, and the 0's define regions which the car can navigate in. Check out the demo below. Use the cursor keys on your keyboard to move the car around.

Spiderkey - Prototype B

The next stage was to create some "nasties" for the car to dodge and to hook up some collision detection between them. Try moving the car and colliding with one of the nasties.

Spiderkey - The Finished Product

The final phase of Spiderkey was expand upon the above principles, as well as incremently adding in some extra features, such as..

  • Picking up objects
  • Extra nasties
  • Spider web tiles (which slow the car down)
  • Setting the number of lives
  • Incorporating sounds
  • Improved graphics

Spiderkey Customisations

This great customisation was created by olly at www.okideas.co.uk

Check Spiderkey from around the world!!

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